In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans, was announced as being cancelled, having been previously delayed from a 1997 release.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, an MMORPG. Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft quickly gained much popularity worldwide, becoming the world's largest subscription-based MMORPG. They reached a peak 12 million subscribers worldwide.[11] World of Warcraft has had five expansions as of 2014. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If there’s a team that’s passionate about doing another WarCraft RTS, then that’s definitely something we would consider. It’s nothing that we’re working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next."
In 2013, Blizzard announced a new online free-to-play trading card game titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.[12] In March 2014, Hearthstone was officially released. In addition to the free-to-play basic gameplay Hearthstone also contains fee-based features like extra card packs, a special tournament mode or additional restricted matches against computer opponents.
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